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1. [Request]Kill/Death Graph 1day,1week,1month - in Feedback/Requests [original thread]
Agreed. Two suggestions, though: Add an "All Time" tab after "Month".
Display WP/D as well, since that's more useful for non-combat classes.
- by Arbor Viridanus - at 2013.05.12 16:49:00
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2. **New Game Mode** - in Feedback/Requests [original thread]
Protoman Is God wrote: HTFU and Get Good. Nothing is going to be handed to you in this game. Quit being a carebear. I take it you haven't heard of High Sec space in EVE Online. All he's asking for is something equivalent so newer players...
- by Arbor Viridanus - at 2013.05.12 15:19:00
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3. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
Lord Gisbourne wrote: I don't think this game will live long on consoles, not only is it on ps3 which will soon be replaced by the ps4 (why make a next gen game on a last gen 10 year old system that looks and plays crap?) And what makes you ...
- by Arbor Viridanus - at 2013.05.12 14:09:00
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4. Corporation Tax - in Feedback/Requests [original thread]
It should be exactly the same as in EVE. Yes.
Assuming I understand this correctly, no. Directors should be able to set separate tax rates for Capsuleers and Mercenaries.
Absolutely. The tax rates for Dust NPC corps should have similar ...
- by Arbor Viridanus - at 2013.05.12 13:40:00
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5. Please don't over nerf the TAR - in Feedback/Requests [original thread]
I think the best way to nerf the TAR is just to add a lot of bullet spread in hipfire. That way it's still useful at long range, but in CQC you're better off switching to a sidearm (and god help you if you've a Logi with only one weapon slot).
- by Arbor Viridanus - at 2013.05.12 13:22:00
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6. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
DUST Fiend wrote: Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP. That changed last night though, as I finally upgraded to my Level 3...
- by Arbor Viridanus - at 2013.02.21 20:50:00
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7. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
I'd kind of like to see an AV heavy laser. Good at tearing through a vehicle's shields, but not as good against it's armor. You could discourage it's use against infantry by giving it a charge-up time before the laser fires.
- by Arbor Viridanus - at 2013.02.17 17:18:00
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8. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
Yes, I agree that inviting people to squads should be easier, and I imagine that CCP will get around to it at some point. The core game features aren't even in yet, after all, they should focus on that before polishing. Having them spend time on t...
- by Arbor Viridanus - at 2013.02.16 20:29:00
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9. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Just want to let you guys know that you should read some of the older posts. A majority of them are locked but still relevant and actually have went through an evolution of discussion. This forum is 375 pages long. Are...
- by Arbor Viridanus - at 2013.02.15 21:05:00
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10. Dropship improvements - in Feedback/Requests [original thread]
tiny tex wrote: I am a dropship pilot and am fed up with the bones dust has thrown us. The ships need some work, here are my suggestions that I would LOVE to see in the game. Pilot guns: I can fly but I can't shoot! The pilots need to be able t...
- by Arbor Viridanus - at 2013.02.15 18:56:00
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11. so many things wrong. - in Feedback/Requests [original thread]
Dracosu Ryunina wrote: The shotguns suck. Can't hit the broad side of someone when they are right in front of u. Shotguns are excellent weapons, but they're situational. You have to be at extreme close-range, or you're not going to do a whol...
- by Arbor Viridanus - at 2013.02.15 17:54:00
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12. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it woul...
- by Arbor Viridanus - at 2013.02.15 17:43:00
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13. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
This is absolutely brilliant. I can't believe no one's thought of it before.
- by Arbor Viridanus - at 2013.02.15 03:09:00
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14. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: Arbor Viridanus wrote: Vermaak 'Fatal' Kuvakei wrote: A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about tha...
- by Arbor Viridanus - at 2013.02.15 02:16:00
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15. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Jason Punk wrote: Hot damn son! Please add some of this into the discussion on GD boards. I'm linking you up there for refference if you don't mind This is some great stuff! PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&...
- by Arbor Viridanus - at 2013.02.14 22:17:00
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16. Show Distance to downed mercenary - in Feedback/Requests [original thread]
Being able to see exactly how far away a downed team mate is would help encourage people to actually use their injectors. +1
- by Arbor Viridanus - at 2013.02.14 16:55:00
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17. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Imp Smash wrote: I don't know about the whole low PVanything idea. I'd just as soon kill you and takes your rocks. Welcome to new Eden. There's absolutely nothing keeping PvEers from taking a few mercs with them to defend them while they're...
- by Arbor Viridanus - at 2013.02.14 16:22:00
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18. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV wo...
- by Arbor Viridanus - at 2013.02.14 06:39:00
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19. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited. Exploration :...
- by Arbor Viridanus - at 2013.02.14 02:52:00
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20. (Requests) Elemental/Power Type Modules - in Feedback/Requests [original thread]
crazy space 1 wrote: CCP Eterne wrote: Heh, I'm not hinting at any flamethrowers being in the game. That's purely a game design decision and not something I have any influence over. I was more talking based on what some others in the thread ...
- by Arbor Viridanus - at 2013.02.10 21:01:00
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